AI 2D-to-3D
Optional depth inferred on the device, with comfort controls and a quick return to ordinary 2D.
See scope & status →A clear view of the product
Gaming, desktop viewing, immersive media and creative monitoring. Here is what exists, what is being tested and what we still need to build.
Available route means an existing connection with specific requirements. In approved Vision Pro update identifies features included in the approved update; check the App Store for download availability. Under Apple review means development is complete and the submitted app is awaiting Apple’s review outcome. A public download follows approval and release. In testing is not a public release. In development means a restricted development path, not a public feature. Foundation only is supporting code, not the complete experience. Planned and Research features are unavailable.
The visual research roadmap
Three separate, optional pipelines we plan to investigate. These diagrams explain the ideas; they are not demonstrations or measured results.
Optional depth inferred on the device, with comfort controls and a quick return to ordinary 2D.
See scope & status →Resolution enhancement for lower-resolution sources, clearly distinguished from native 4K.
See scope & status →Intermediate frames as an optional effect. Native 120fps streaming is a separate target.
See scope & status →No AI enhancement, 4K/5K, HDR or 120fps feature is activated by a website plan. Current companion streaming is limited to 1920 × 1080 at 60fps.
A compatible HDMI/UVC viewing route is available on Vision Pro. Exact source, capture-card, strap, audio and video-mode combinations still matter. Mac and iPad UVC receivers are planned separately.
InfinitumView and InfinitumView Companion 1.0.1 for Mac, iPhone and iPad are available on the App Store. Share a Mac window or display, or an iPhone/iPad broadcast, with supported app audio over your local network. Current sharing is one source per connection, with control on the source device.
Direct PS5, PS4 and Xbox Series / One connections are planned, with each console requiring its own supported integration, authentication and physical testing.
Provider integrations are separate planned routes. No native or embedded cloud-gaming integration is currently available in the public app. Provider games, memberships and regional requirements remain separate.
Remote access over the internet needs secure reachability, pairing, recovery and network testing. The current companion connection is local-network only.
Saved-source and local account-profile foundations and non-secret private-iCloud settings sync exist. That does not connect provider accounts, sync sign-in sessions or enable multiple live streams.
A minimal player experience is a goal where a provider permits it. Existing browser research is not a supported gameplay route and does not override provider restrictions.
The approved Vision Pro update includes flat, adjustable curved and immersive HDMI/UVC screens with saved size, distance, position and framing controls. A shared presentation path for companion streams remains separate work.
Optional inferred depth for ordinary video is planned. No working conversion model is included yet. Comfort, artifacts, responsiveness and a quick return to 2D must be validated.
Metadata-driven spatial playback has a foundation. Raw side-by-side / over-under input, eye order and comfortable windowed or immersive playback require more implementation and testing.
A separate on-device enhancement pipeline is planned for lower-resolution sources. Upscaled output will be identified separately from native source resolution.
Higher source frame rates are a future target where the complete route supports them. The current companion stream is limited to 60fps. Screen refresh is not a delivered-video guarantee.
Optional generated frames are a separate research target. They are not additional source frames and do not make game input run at 120 updates per second.
Higher-resolution and codec paths require separate device and source support. UVC can request advertised 4K formats; companion video currently caps at 1920 × 1080. 5K and AV1 are not implemented.
An end-to-end color pipeline, source metadata and device-specific validation are required. HDR output is not currently qualified, and SDR must remain a usable fallback.
Companion audio is stereo. Spatial rendering, head tracking and any multichannel source support need their own implementation and synchronization tests.
Bounded queues, late-frame handling and local diagnostics exist. Performance testing continues; no zero-latency or wired-equivalence claim is made. User-adjustable network buffering remains planned.
Multiple devices visible together inside InfinitumView on Vision Pro, including one HDMI/UVC source alongside wireless companions. Qualification starts with one wired + one wireless, then works toward one wired + three wireless. Independent screens, audio focus, source controls and automatic resource limits are required; simultaneous support is not yet qualified.
Controller detection and pairing guidance exist. Forwarding gameplay input over an authenticated connection is not implemented. For HDMI/UVC and current companion sharing, controls stay with the source.
Buttons and sticks, haptics, adaptive triggers, motion, touchpad and light-bar behavior will be evaluated individually by device and route. Complete wireless feature support is not promised.
Remapping, dead zones, sensitivity, per-game profiles and gameplay keyboard/mouse forwarding follow a working input channel. App navigation shortcuts already exist.
Several players on one source and several independent streams are separate planned modes. The mixed-source workspace includes wired and wireless inputs; four simultaneous sources is an initial qualification target, with supported counts and quality determined by device testing.
Voice return needs a supported route and explicit microphone consent. Current companion sharing does not capture the microphone.
Mac window/display sharing and iPhone/iPad screen broadcasting are available in InfinitumView Companion 1.0.1 on the App Store. Remote desktop control is a separate future feature.
Flat, 180° and 360° photo and video viewing are live on Vision Pro in version 1.0.1. Spatial formats, persistent libraries and panorama-around-game environments have separate statuses below.
UVC, framing guides and clean screenshot/video-only recording foundations exist. Exact camera profiles, exposure/color tools, audio recording and field monitoring remain to be qualified or built.
Mac, iPhone and iPad senders are available in InfinitumView Companion 1.0.1. Windows 10+, Android 14+ and Ubuntu 22.04+ adapters remain unfinished. Other receiver apps are separate work; Apple TV is deferred.
Automatic, Light and Dark appearance, four free themes, contrast, motion and text-size controls are included in the released Vision Pro, Mac, iPhone and iPad apps.
Flat photo viewing from Files and Photos is live in Vision Pro version 1.0.1. Standard Photo keeps the full image visible on a flat, resizable screen. No capture hardware or Infinitum account is required.
Flat local video playback is live in Vision Pro version 1.0.1. Choose a compatible movie from Files or Photos and use the system player. Device and codec support determine which files play.
360° panoramic photo viewing is live in Vision Pro version 1.0.1. Open a compatible panoramic image and choose its matching 360° presentation to view the surrounding scene.
180° photo viewing is live in Vision Pro version 1.0.1. Use the 180° presentation for a compatible forward-facing image. Field of view and stereoscopic depth are separate properties.
180° and 360° video viewing are live in Vision Pro version 1.0.1. Use compatible immersive movies with the matching presentation. This does not promise every codec, stereo layout or media file.
Compatible video can use its embedded spatial metadata in the development immersive player. Raw side-by-side and over-under files, eye-order controls and stereo still images need separate implementation and qualification.
The development media path relies on compatible assets and system support for Apple Immersive Video. No content catalog or universal AIV playback compatibility is promised; physical asset testing remains.
A direct remote-video source path exists behind development access. Public-release media remains local-only. A pasted URL does not provide a streaming-service integration or access to protected content.
Persistent library organization, thumbnails, metadata browsing and broader subtitle workflows remain planned. Current local imports are temporary session files, not a permanent media library.
Use a user-approved 360° photo as an environment around an HDMI/UVC game screen. This is separate from the released media viewer and still needs integration, comfort and memory testing.
My Sources can save a device name and setup preferences on Vision Pro. Saved records organize a setup; they do not prove that the source is online, paired or playable.
The approved Vision Pro update includes HDMI/UVC framing guides, screenshots and video-only recordings, with Photos saving and sharing options. Recording audio, advanced monitoring and exact hardware/format qualification remain separate work.
Controller pairing guidance and live controller, keyboard and mouse status exist. For current capture and companion viewing, gameplay controls stay connected to the source device.
Check the headset’s video capabilities and review source-dependent quality settings. Development builds add local decoder and timing exercises; these are not measured network or glass-to-glass latency guarantees.
A local support timeline helps explain connection events. Review the support bundle before choosing to share it; the app does not automatically send the bundle to Infinitum.
The approved Vision Pro update includes App Shortcuts and keyboard navigation, plus a privacy-safe spatial widget for HDMI Capture, System Check and Settings. Remote keyboard control is a separate planned feature.
One roadmap. Several experiences.
We are prioritizing stable picture, sound and recovery, followed by real controller return and optional visual processing. Future features have no promised release date or price. Apple TV is deferred.
Check current app availability →Feature review: 2026-09-20. The descriptions above apply to InfinitumView; they do not assert partnerships or reproduce another product’s capabilities.